Season20 Part1-3 Legendary Equipment
A. New Legendary Equipment Update
1. Legendary Equipment Crafting
1) Legendary Weapon/Shield Item Crafting
[1st Legendary Weapon Crafting]
A. New Legendary Equipment Update
1. Legendary Equipment Crafting
1) Legendary Weapon/Shield Item Crafting
[1st Legendary Weapon Crafting]
Main Item | Ruud Item | Jewel | Zen | Success Rate | Result | ||||||||||||||||||||
+15 level 16 option 10th mastery excellent weapon (excluding sword and staff) |
Temple Guard Anvil | Jewel of Bless x 30 Jewel of Soul x 30 Jewel of Creation x 1 Jewel of Chaos x 1 |
500,000,000 | 100% | +0 Level 1 Stage 1 Legendary Set Temple Guard Weapon (Except Sword, Staff) |
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+15 level 16 option 10th mastery excellent lightning sword |
Temple Guard Anvil (Fury) |
Jewel of Blessing x 30 Jewel of Soul x 30 Jewel of Creation x 1 Jewel of Chaos x 1 |
500,000,000 | 100% | +0 Level 1 Stage 1 Legendary Set Temple Guard Sword |
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+15 level 16 option 10th mastery excellent lightning sword |
Temple Guard Anvil (Faith) |
Jewel of Blessing x 30 Jewel of Soul x 30 Jewel of Creation x 1 Jewel of Chaos x 1 |
500,000,000 | 100% | +0 Level 1 Stage 1 Legendary Set Temple Guard Faith Sword |
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+15 Level 16 Option 10th Mastery Excellent Lightning Staff |
Temple Guard Anvil (Wizard) |
Jewel of Blessing x 30 Jewel of Soul x 30 Jewel of Creation x 1 Jewel of Chaos x 1 |
500,000,000 | 100% | +0 Level 1 Stage 1 Legendary Set Temple Guard Wizard Staff |
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+15 Level 16 Option 10th Mastery Excellent Lightning Staff |
Temple Guard Anvil (Magic) |
Jewel of Blessing x 30 Jewel of Soul x 30 Jewel of Creation x 1 Jewel of Chaos x 1 |
500,000,000 | 100% | +0 Level 1 Stage 1 Legendary Set Temple Guard Magic Staff |
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+15 Level 16 Option 10th Mastery Excellent Lightning Staff |
Temple Guard Anvil (White Wizard) |
Jewel of Blessing x 30 Jewel of Soul x 30 Jewel of Creation x 1 Jewel of Chaos x 1 |
500,000,000 | 100% | +0 Level 1 Stage 1 Legendary Set Temple Guard White Wizard Staff |
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[1st Legendary Shield Creation]
Main Item | Ruud Item | Jewel | Zen | Success Rate | Result | ||||||||||||||||||||
+15 level 16 option 10th mastery excellent shield |
Temple Guard Anvil | Jewel of Blessing x 30 Jewel of Soul x 30 Jewel of Creation x 1 Jewel of Chaos x 1 |
500,000,000 | 100% | +0 Level 1 Stage 1 Legendary Set Temple Guard Shield |
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① +15 level, 16 option 10th mastery excellent weapon, shield item
can be made into 1st legendary set weapon, shield item. ② 1st legendary set equipment of the same type as the equipment used as the main material will be made. [Option setting when making 1st legendary weapon/shield]
Division | Combination results | |||||||||||||||||||||
Stat Options | It is created with a certain probability when crafting the first legendary with the set item option. | |||||||||||||||||||||
Fixed & Random Options | Maintains the options of equipment that uses the main material. | |||||||||||||||||||||
Lucky Option | The luck option remains. The settings for the option change. | |||||||||||||||||||||
Bonus Options | Bonus options are generated based on probability. | |||||||||||||||||||||
Additional Options | Additional options will be removed. | |||||||||||||||||||||
Jewel of Harmony Option | The Jewel of Harmony option will be removed. |
Main Item | Ruud Item | Jewel | Zen | Success Rate | Result | ||||||||||||||||||||
+15 level 16 option 10th mastery set armor |
Soul of the Temple Guard | Jewel of Blessing x 30 Jewel of Soul x 30 Jewel of Creation x 1 Jewel of Chaos x 1 |
200,000,000 | 100% | +0 Level 1 Stage 1 Legendary Set Temple Guard Armor |
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Division | Combination results | |||||||||||||||||||||
Stat Options | Maintains the stat options used for the main material. | |||||||||||||||||||||
Lucky Option | The luck option remains. The settings for the option change. | |||||||||||||||||||||
Bonus Options | Bonus options are generated based on probability. | |||||||||||||||||||||
Additional Options | Additional options will be removed. | |||||||||||||||||||||
Jewel of Harmony Option | The Jewel of Harmony option will be removed. |
Division | Combination results | |||||||||||||||||||||
1st legendary weapon | One option is created with a probability of +7 to all stats or +15 to all stats . |
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1st Legendary Shield |
Remove the Jewel of Life option | ||||||||||||||||||||||
1st Legendary Excellent/Set Equipment |
Legendary Excellent/Set equipment cannot create the Gem of Life option (additional option). | |||||||||||||||||||||
Changes to luck options | ||||||||||||||||||||||
Before change | Soul Gem Success Chance +25% Critical Damage Chance +5% |
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After change | +10% chance of reinforcement success +5% chance of critical damage |
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Strengthening stage | ||||||||||||||||||||||
Holding stage | New steps 1 to 5 have been applied for each equipment's reinforcement level. | |||||||||||||||||||||
Strengthening stage effect | Depending on the equipment, a step-by-step effect is applied. (Example: Temple Guard Sword - Increased attack power / Temple Guard Staff - Increased magic power) |
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Strengthening level | ||||||||||||||||||||||
Holding stage | Each piece of equipment has levels 0 to 15. | |||||||||||||||||||||
Strengthening level effect | The basic ability increases depending on the equipment. The increase options according to the reinforcement level are the same as the existing settings. |
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Strengthening level | ||||||||||||||||||||||
Reinforcement registration equipment | If the registered main material is at reinforcement level 14 or lower and reinforcement stage 5, the level will be reinforced. |
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In case of success | The reinforcement level increases by 1 level, becoming reinforcement stage 1. | |||||||||||||||||||||
In case of failure | The reinforcement level is maintained and becomes reinforcement stage 1. |
Strengthening stage | ||||||||||||||||||||||
Reinforcement registration equipment | If the registered main material equipment is at stage 1 to 4, the reinforcement stage will be strengthened. | |||||||||||||||||||||
In case of success | Strengthening level 1 increases. | |||||||||||||||||||||
In case of failure | Strengthening level decreases by 1. - It will not decrease below level 1. |
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Main Material - Reinforcement Level | Auxiliary materials | Zen | Base success probability | result | |||||||||||||||||||||
Legendary Set Equipment (Level 14 or below, Enhancement Stage 5) |
Temple Guard Reinforcement Stone X 12, Blessing Jewel X 1, Soul Jewel X 1, Life Jewel X 2 |
10,000,000 | 50% | [If successful] Reinforcement level increases by 1, reinforcement level decreases to 1 [If failed] Reinforcement level remains, reinforcement level decreases to 1 |
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Main Material - Reinforcement Stage | Auxiliary materials | Zen | Base success probability | result | |||||||||||||||||||||
Legendary Set Equipment (Reinforcement Level 1-4) |
Temple Guard Reinforcement Stone X 12, Blessing Jewel X 1, Soul Jewel X 1, Life Jewel X 2 |
10,000,000 | 50% | [If successful] Strength increases by 1 level [If failed] Strength decreases by 1 level |
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Main Material - Reinforcement Level | Jewelry Materials | Zen | Base success probability | result | |||||||||||||||||||||
Legendary Set Equipment (Level 14 or below, Enhancement Stage 5) |
Shining Temple Guard Reinforcement Stone x 12 |
10,000,000 | 60% | [If successful] Reinforcement level increases by 1, reinforcement level decreases to 1 [If failed] Reinforcement level remains, reinforcement level decreases to 1 |
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Main Material - Reinforcement Level | Jewelry Materials | Zen | Base success probability | result | |||||||||||||||||||||
Legendary Set Equipment (Reinforcement Level 1-4) |
Shining Temple Guard Reinforcement Stone x 12 |
10,000,000 | 60% | [If successful] Strength increases by 1 level [If failed] Strength decreases by 1 level |
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Common settings | |||||||||||||||||||||||||
Legendary Set Equipment All levels and enhancement stages use the same probability and combination materials when enhancing. |
Setting up legendary equipment reinforcement auxiliary materials | |||||||||||||||||||||||||
You can use the Lucky Charm item. ※ Legendary set equipment is an item that does not disappear and does not use the 'Chaos Combination Charm'. |
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Level | Set defense increased | |||||||||||||||||||||
Level 10 | 350 | |||||||||||||||||||||
Level 11 | 400 | |||||||||||||||||||||
Level 12 | 450 | |||||||||||||||||||||
Level 13 | 500 | |||||||||||||||||||||
Level 14 | 550 | |||||||||||||||||||||
Level 15 | 600 | |||||||||||||||||||||
Applies when the same armor is worn on all parts. The option value is set based on the lowest enhancement level among the armor worn. |
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Legendary Weapon - Configure Bonus Options | ||||||||||||||||||||||
Increases all stats, increases Nuke, Volt, and AoE attack power |
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Legendary Shields, Armor - Bonus Options Configuration | ||||||||||||||||||||||
Increased Defense Extra Increased Defense |
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Excellent option | ||||||||||||||||||||||
[Fixed Option] Excellent Damage Chance Increased by 10% [Chance Option: 1 ~ 2] Attack (Magic) Speed Increased by 7 When killing a monster, gain (Life/8) When killing a monster, gain (Mana/8) Attack Power (Magic or Curse) Increased by 3.4 per 20 levels Attack Power (Magic or Curse) Increased by 97 |
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